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Confidential File -Secret Chapters- Directory

Because the content I've translated / scanned from this book is scattered across this blog on multiple pages, I've decided to put together a directory of the content in the book so readers can more easily find what they're looking for. Please note that as I haven't translated the entire book and god knows I probably never will, the unlinked sections below are not (yet?) included on this blog. If anyone's still reading this long-neglected blog, this would be the place to request specific translations in the comments, though! Prologue Q&A For Strangers in Paradise This section primarily teaches how to play the game so it's likely I won't be translating it. Settings File Mission & Battle File Challenge File Secret 1: Story & World Study Character Profiles  View them all in one post at the link above, or individually: Jack Ash Jed Neon Sophia Astos Sarah Bikke King of Cornelia Minister Lagone Queen Jayne Mia Lufenian Darkness Manifest Tiamat Marilith

Confidential File -Secret Chapters- Directory

Because the content I've translated / scanned from this book is scattered across this blog on multiple pages, I've decided to put together a directory of the content in the book so readers can more easily find what they're looking for. Please note that as I haven't translated the entire book and god knows I probably never will, the unlinked sections below are not (yet?) included on this blog.

If anyone's still reading this long-neglected blog, this would be the place to request specific translations in the comments, though!

  1. Prologue
  2. Q&A For Strangers in Paradise
    This section primarily teaches how to play the game so it's likely I won't be translating it.
    1. Settings File
    2. Mission & Battle File
    3. Challenge File
  3. Secret 1: Story & World Study
    1. Character Profiles 
      View them all in one post at the link above, or individually:
    2. Story Playback
      The following titles are not mission names, just names of the sections of the story
      1. Prologue
      2. The Men with the Dark Crystals
      3. The Prophecized Four Warriors
      4. Meeting Captain Bikke
      5. The King of the Dark Elves
      6. Through the Forest
      7. Mirage Tower
      8. The Fiend of Wind and the Fifth Warrior
      9. The Journey to Free the Crystals
      10. Fragments of the Past Come to Mind
      11. Jed's Memories
      12. An Unwavering Sense of Purpose
      13. A World Shrouded in Darkness
      14. A Room in Mind
      15. A Lost Sense of Purpose
      16. Astos' Guidance
      17. Those Fallen to Darkness
      18. Stirrings of Chaos
      19. Epilogue
    3. World Research
      1. Cornelia Castle
      2. City of Cornelia
      3. Plains of Cornelia
      4. Chaos Shrine
      5. Northern Bridge
      6. Pravoka
      7. Pirate Hideout
      8. The Western Keep
      9. Refrin Wetlands
      10. Crystal Mirage
      11. The Flying Fortress
      12. The Wicked Arbor
      13. Mount Gulg
      14. Hallowed Massif
      15. Cavern of Earth
      16. Ruins of Machina
      17. Sunken Shrine
      18. The Ancients' Tower
      19. Vigilia Court
      20. Terra Tortura
      21. Station 19
    4. Report Analysis
      1. Fool's Missives
      2. Lufenian Reports
  4. Answer from Creators
    1. What inspired you to make this game?
    2. Why did you make a full-fledged action game instead of another RPG like the rest of the Final Fantasy series?
    3. What's the meaning behind the words "Stranger of Paradise" and "Origin" in the title?
    4. How did you end up teaming up with Team NINJA?
    5. Why did you decide to use Frank Sinatra's "My Way" as the theme song?
    6. What are some of the challenges you faced in international sales and ratings compliance?
    7. What keyword or phrase would you use to describe this game?
    8. Why did you choose the world of Final Fantasy I as the setting for this game?
  5. Secret 2: Material Gallery
    1. Enemy File
      1. Extra Fool's Missives
        These are included alongside monster entries but are far more lore-oriented than about the monsters, so I've put them into one post.
      2. Goblins
      3. Bombs
      4. Wolves
      5. Skeltons
      6. Leech Bats
      7. Black Widows
      8. Pirates
      9. Coeurls
      10. Harpies
      11. Shadows
      12. Griffons
      13. Elementals
      14. Crawlers
      15. Flans
      16. Ogres
      17. Guardians
      18. Nightmares
      19. Malboros
      20. Mindflayers
      21. Cactuars
      22. Ahriman
      23. Tonberries
      24. Chaos Advent
      25. Bikke
      26. Black Knight
      27. Fused Elemental
      28. Chimera
      29. Great Malboro
      30. Dragon Zombie
      31. Cray Claw
      32. Iron Giant
      33. Behemoth
      34. Tiamat
      35. Marilith
      36. Lich
      37. Kraken
      38. Astos / Ultima Weapon Origin
      39. Darkness Manifest
    2. Gear & Gadgets File
      1. Weapons & Shields
      2. Armor
      3. Gadgets
    3. Storyboard File
      1. Death Struggle
      2. Confluence
      3. Illusionary Hope
      4. The King of the Dark Elves
      5. The Fifth Warrior
      6. Guiding the Party
      7. Destiny Born
      8. Chaos of Prophecy
  6. Answer from Creators
    1. What was behind the choice to make Sarah's love interest Garland?
    2. Did you plan from the beginning for Jack's companions to become the four fiends?
    3. Why decide to make Astos important to the story?
    4. Did you have plans to add any other Final Fantasy I characters to the game, such as Matoya, Lukahn, or Bahamut?
    5. How did you come up with the idea to include locations inspired by other existing Final Fantasy games?
    6. How did you choose which locations from other Final Fantasy games to use?
    7. What criteria did you use to choose the bosses of each dungeon, other than Bikke and Chaos? (For example, why was Cray Claw the boss of the Ruins of Machina?)
    8. To what extent was the dungeon background music created with the original games in mind?
  7. Secret 3: Mission File
    1. How to read these pages
    2. Illusion at Journey's End
    3. The Journey Begins
    4. Audience with the Dark Elf
    5. Natural Distortion
    6. A Familiar Place
    7. Memories of Wind
    8. Memories of Poison
    9. Memories of Fire
    10. Phantoms of the Past
    11. Memories of Earth
    12. To Remember
    13. Memories of Water
    14. The False Warriors
    15. Schemes of the Past
    16. Remembering Home
    17. The Suffering of Fools
    18. Strangers of Paradise
    19. Warriors of Calamity
    20. SUB MISSIONS (The titles are quite different in Japanese. I have not translated any of these yet, stay tuned)
  8. Answer from Creators
    These are all related to gameplay and I have not worked on any of them yet.
    1. -
    2. Are there any points you changed here compared to other high-difficulty action games?
    3. What kind of adjustments did you make for the sake of players who may not be used to high-difficulty action games?
    4. -
    5. Was there anything you focused on in order to preserve the Final Fantasy flavor in an action game?

    6. Please tell us about the origin of this game's unique jobs such as Void Knight and Tyrant.
    7. Are there any jobs that were lined up but didn't make it into the game?
  9. Secret 4: Data Library
    1. Job Data
    2. Command Ability Data
    3. Gear & Action Data
    4. Extra Notes
  10. Answer from Creators
    First group of questions are related to gamplay/builds and I haven't worked on those yet.
    1. Where did the idea for the soul burst come from?
    2. -
    3. Which is your favorite soul burst animation?
    4. -
    5. What's something that stood out from the player feedback on the demo?
    6. Please tell us about your favorite play style (including jobs, weapons, strategy, etc.)
    7. -
    8. -
    9. Why is the order of the fiend fights different from Final Fantasy I?
    10. Why the number "19" for "Station 19" in the final stage?
    11. What is something you alone put extra care into on this game?
    12. What will the Season Pass missions be like?
    13. What was the most difficult part of development of the game?
    14. Please tell us about something that had a deep impact on your during development.
    15. If there were a sequel, what would you like to try doing with it?
    16. Do you have anything to say to those who have played the game?
  11. Index
  12. Staff

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