Because the content I've translated / scanned from this book is scattered across this blog on multiple pages, I've decided to put together a directory of the content in the book so readers can more easily find what they're looking for. Please note that as I haven't translated the entire book and god knows I probably never will, the unlinked sections below are not (yet?) included on this blog.
If anyone's still reading this long-neglected blog, this would be the place to request specific translations in the comments, though!
- Prologue
- Q&A For Strangers in Paradise
This section primarily teaches how to play the game so it's likely I won't be translating it. - Settings File
- Mission & Battle File
- Challenge File
- Secret 1: Story & World Study
- Character Profiles
View them all in one post at the link above, or individually: - Jack
- Ash
- Jed
- Neon
- Sophia
- Astos
- Sarah
- Bikke
- King of Cornelia
- Minister Lagone
- Queen Jayne
- Mia
- Lufenian
- Darkness Manifest
- Tiamat
- Marilith
- Lich
- Kraken
- Story Playback
The following titles are not mission names, just names of the sections of the story - Prologue
- The Men with the Dark Crystals
- The Prophecized Four Warriors
- Meeting Captain Bikke
- The King of the Dark Elves
- Through the Forest
- Mirage Tower
- The Fiend of Wind and the Fifth Warrior
- The Journey to Free the Crystals
- Fragments of the Past Come to Mind
- Jed's Memories
- An Unwavering Sense of Purpose
- A World Shrouded in Darkness
- A Room in Mind
- A Lost Sense of Purpose
- Astos' Guidance
- Those Fallen to Darkness
- Stirrings of Chaos
- Epilogue
- World Research
- Cornelia Castle
- City of Cornelia
- Plains of Cornelia
- Chaos Shrine
- Northern Bridge
- Pravoka
- Pirate Hideout
- The Western Keep
- Refrin Wetlands
- Crystal Mirage
- The Flying Fortress
- The Wicked Arbor
- Mount Gulg
- Hallowed Massif
- Cavern of Earth
- Ruins of Machina
- Sunken Shrine
- The Ancients' Tower
- Vigilia Court
- Terra Tortura
- Station 19
- Report Analysis
- Answer from Creators
- What inspired you to make this game?
- Why did you make a full-fledged action game instead of another RPG like the rest of the Final Fantasy series?
- What's the meaning behind the words "Stranger of Paradise" and "Origin" in the title?
- How did you end up teaming up with Team NINJA?
- Why did you decide to use Frank Sinatra's "My Way" as the theme song?
- What are some of the challenges you faced in international sales and ratings compliance?
- What keyword or phrase would you use to describe this game?
- Why did you choose the world of Final Fantasy I as the setting for this game?
- Secret 2: Material Gallery
- Enemy File
- Extra Fool's Missives
These are included alongside monster entries but are far more lore-oriented than about the monsters, so I've put them into one post. - Goblins
- Bombs
- Wolves
- Skeltons
- Leech Bats
- Black Widows
- Pirates
- Coeurls
- Harpies
- Shadows
- Griffons
- Elementals
- Crawlers
- Flans
- Ogres
- Guardians
- Nightmares
- Malboros
- Mindflayers
- Cactuars
- Ahriman
- Tonberries
- Chaos Advent
- Bikke
- Black Knight
- Fused Elemental
- Chimera
- Great Malboro
- Dragon Zombie
- Cray Claw
- Iron Giant
- Behemoth
- Tiamat
- Marilith
- Lich
- Kraken
- Astos / Ultima Weapon Origin
- Darkness Manifest
- Gear & Gadgets File
- Weapons & Shields
- Armor
- Gadgets
- Storyboard File
- Death Struggle
- Confluence
- Illusionary Hope
- The King of the Dark Elves
- The Fifth Warrior
- Guiding the Party
- Destiny Born
- Chaos of Prophecy
- Answer from Creators
- What was behind the choice to make Sarah's love interest Garland?
- Did you plan from the beginning for Jack's companions to become the four fiends?
- Why decide to make Astos important to the story?
- Did you have plans to add any other Final Fantasy I characters to the game, such as Matoya, Lukahn, or Bahamut?
- How did you come up with the idea to include locations inspired by other existing Final Fantasy games?
- How did you choose which locations from other Final Fantasy games to use?
- What criteria did you use to choose the bosses of each dungeon, other than Bikke and Chaos? (For example, why was Cray Claw the boss of the Ruins of Machina?)
- To what extent was the dungeon background music created with the original games in mind?
- Secret 3: Mission File
- How to read these pages
- Illusion at Journey's End
- The Journey Begins
- Audience with the Dark Elf
- Natural Distortion
- A Familiar Place
- Memories of Wind
- Memories of Poison
- Memories of Fire
- Phantoms of the Past
- Memories of Earth
- To Remember
- Memories of Water
- The False Warriors
- Schemes of the Past
- Remembering Home
- The Suffering of Fools
- Strangers of Paradise
- Warriors of Calamity
- SUB MISSIONS (The titles are quite different in Japanese. I have not translated any of these yet, stay tuned)
- Answer from Creators
These are all related to gameplay and I have not worked on any of them yet. - -
- Are there any points you changed here compared to other high-difficulty action games?
- What kind of adjustments did you make for the sake of players who may not be used to high-difficulty action games?
- -
- Was there anything you focused on in order to preserve the Final Fantasy flavor in an action game?
- Please tell us about the origin of this game's unique jobs such as Void Knight and Tyrant.
- Are there any jobs that were lined up but didn't make it into the game?
- Secret 4: Data Library
- Job Data
- Command Ability Data
- Gear & Action Data
- Extra Notes
- Answer from Creators
First group of questions are related to gamplay/builds and I haven't worked on those yet. - Where did the idea for the soul burst come from?
- -
- Which is your favorite soul burst animation?
- -
- What's something that stood out from the player feedback on the demo?
- Please tell us about your favorite play style (including jobs, weapons, strategy, etc.)
- -
- -
- Why is the order of the fiend fights different from Final Fantasy I?
- Why the number "19" for "Station 19" in the final stage?
- What is something you alone put extra care into on this game?
- What will the Season Pass missions be like?
- What was the most difficult part of development of the game?
- Please tell us about something that had a deep impact on your during development.
- If there were a sequel, what would you like to try doing with it?
- Do you have anything to say to those who have played the game?
- Index
- Staff
Comments
Post a Comment