Because the content I've translated / scanned from this book is scattered across this blog on multiple pages, I've decided to put together a directory of the content in the book so readers can more easily find what they're looking for. Please note that as I haven't translated the entire book and god knows I probably never will, the unlinked sections below are not (yet?) included on this blog. If anyone's still reading this long-neglected blog, this would be the place to request specific translations in the comments, though! Prologue Q&A For Strangers in Paradise This section primarily teaches how to play the game so it's likely I won't be translating it. Settings File Mission & Battle File Challenge File Secret 1: Story & World Study Character Profiles View them all in one post at the link above, or individually: Jack Ash Jed Neon Sophia Astos Sarah Bikke King of Cornelia Minister Lagone Queen Jayne Mia Lufenian Darkness Manifest Tiamat Marilith...
To what extent was the dungeon background music created with the original games in mind?
Inoue: The background music was created under the guiding principle that players familiar with the original games would sense something familiar. The three composers' personalities shone in a rich variety of compositions. The game includes tracks that demonstrate the way sounds are created, tracks that emphasize parts of the original games' music that leaves an impression on its listeners, and tracks that convey the atmosphere of the original compositions in a powerful way.
translated by Jai from Confidential Files - Secret Chapters -
Comments
Post a Comment