Because the content I've translated / scanned from this book is scattered across this blog on multiple pages, I've decided to put together a directory of the content in the book so readers can more easily find what they're looking for. Please note that as I haven't translated the entire book and god knows I probably never will, the unlinked sections below are not (yet?) included on this blog. If anyone's still reading this long-neglected blog, this would be the place to request specific translations in the comments, though! Prologue Q&A For Strangers in Paradise This section primarily teaches how to play the game so it's likely I won't be translating it. Settings File Mission & Battle File Challenge File Secret 1: Story & World Study Character Profiles View them all in one post at the link above, or individually: Jack Ash Jed Neon Sophia Astos Sarah Bikke King of Cornelia Minister Lagone Queen Jayne Mia Lufenian Darkness Manifest Tiamat Marilith...
What inspired you to make this game?
Inoue: The boss, Hazama (Executive Producer), told us something along the lines of, "There's this project; take care of it." I think that's when it started. I think there was probably some exchange or another about it before that, too, but before I knew it I was writing a project plan.
Yasuda (Koei Tecmo Games): We already had a relationship with Square Enix via other projects like the Dissidia arcade game and Dissidia Opera Omnia. This game got started when they came to us and said they wanted to create a Final Fantasy action game with Team NINJA. As there are a lot of Final Fantasy fans in Team NINJA, myself included, I gladly signed on.
translated by Jai from Confidential Files - Secret Chapters -
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