Are there any aspects of the game that you considered differentiating from Dissidia?
Inoue: While Dissidia is a character all-star Final Fantasy, I think Stranger of Paradise is a location all-star Final Fantasy. In Dissidia, each character adapted to the Dissidia worldview while sticking with their own concept from their original game. This game is the same; the landmarks from each game have been reconstructed to fit the worldview of this game, while maintaining the concepts behind their original appearances. So in that way, there's a distinction in whether it's characters or landmarks, but the fundamental idea is the same. Also, I thought about distinctions such as the speed of the action and grounding the characters. In Dissidia, the characters are airborne a lot of the time and the action is fast-paced, but for this game, I remember talking with Mr. Kumabe and Mr. Usuda about going a different direction and grounding more of the action.
Kumabe: The action in this game and Dissidia -- a competitive game -- is completely different, so I didn't really think about differentiating them. Rather, we thought about incorporating the flashiness and stylishness of Final Fantasy that we cultivated in Dissidia into the framework of an action game.
translated by Jai from Confidential Files - Secret Chapters -
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